A new horizontal strike shooter

SOLVEN

Five ships. Ten stages. One last flight across a sky that refuses to die.
A cinematic 2D side-scrolling shooter built around fast readable combat, massive mechanical bosses, branching routes and replayable arcade runs.
5Playable strike craft
10+Combat stages
90–120Minute arcade run
2DHorizontal combat
First look

The sky is the battlefield.

From floating ruins and frozen war zones to burning sky cities and orbital fortresses, every stage is designed around a distinct visual identity and combat rhythm.

Choose your craft

Five ships. Five ways to fight.

Each strike unit changes the way a run feels rather than simply changing its appearance.

01 / BALANCED

Valkyrie

The flagship craft. Fast, versatile and built around adaptable weapon combinations.

02 / SPEED

Manta

Wide spread fire and extreme mobility for aggressive players who never stop moving.

03 / HEAVY

Blackwing

Slower armor-heavy assault craft with devastating forward firepower.

04 / PRECISION

Halo Wing

Long-range targeting and orbit weapons reward positioning and controlled play.

05 / RISK

Phoenix

A high-risk strike unit that grows stronger when you fight close and stay on offense.

Built for replay

Arcade pace. Full-game depth.

A complete run is designed to be finishable in one sitting, while alternate ships, hidden routes, difficulty levels, scoring systems and secret encounters give the campaign long-term replay value.

  • 10 main stages plus optional encounters and alternate routes
  • Large multi-phase bosses designed specifically for widescreen horizontal combat
  • Five distinct ships with unique handling and weapon identities
  • Arcade, Hard and Nightmare difficulty targets
  • Physical-first Nova release planned as a premium complete game
Project SOLVEN

The horizon is only the beginning.

SOLVEN is an original game concept currently in development. Follow the project as its world, ships and combat systems take shape.

Explore the first look